#codding

transform idle_breath_subtle:
    yoffset 0
    xoffset 0
    linear 1.5 yoffset -4 xoffset 2
    linear 1.3 yoffset 0 xoffset -2
    linear 1.4 yoffset -3 xoffset 1
    linear 1.2 yoffset 0 xoffset 0
    repeat

transform flip:
    xzoom -1.0

transform deflip:
    xzoom 1.0

#characters

define base = Character (ctc="ctc_end_marker", ctc_pause="ctc_mid_marker", ctc_timedpause=Null(), ctc_position="nestled") # try to remember some of the basics of CTC
define ad = Character (_('Dad'), base, color="#10330a", who_outlines=[(gui.name_text_thickness, '#040f03')]) 
define ps = Character (_('Principal Sereno'), base, color="#d2d390", who_outlines=[(gui.name_text_thickness, '#243a2e')])
define msr = Character (_('Ms. Roberts'), base, color="#e0bed9", who_outlines=[(gui.name_text_thickness, '#ba61a3')])

#CGs

image AnonYB = ('mods/Meteor Game/assets/CGs/AnonYearbookCampfire.png')
image fEyes = ('mods/Meteor Game/assets/CGs/FangEyesMistery.png')
image CGph = ('mods/Meteor Game/assets/CGs/CG Place Holder.png')
image VolcanoH = ('mods/Meteor Game/assets/CGs/VolcanoFront.webp')
image ADdriving = ('mods/Meteor Game/assets/CGs/anonpseudodriving.png')
image WelcomeVH = ('mods/Meteor Game/assets/CGs/VolcanoHighWelcomeBack.webp')
image FangClass = ('mods/Meteor Game/assets/CGs/FangClass.png')
image FangEyesClass = ('mods/Meteor Game/assets/CGs/FangEyesClass.png')
image pterofly = ('mods/Meteor Game/assets/CGs/pteroflying.png')

#backgrounds

image beachGVH = ('mods/Meteor Game/assets/backgrounds/GVHbeach.png')
image VolcanoF = ('mods/Meteor Game/assets/backgrounds/VolcanoHighFront.png')
image LibParking = ('mods/Meteor Game/assets/backgrounds/LibraryParking.webp')
image vhHallway = ('mods/Meteor Game/assets/backgrounds/VH Hallway.png')
image serenoOffice = ('mods/Meteor Game/assets/backgrounds/SerenoOffice.jpg')
image homeroomHag = ('mods/Meteor Game/assets/backgrounds/homeroom.png')

#sprites 'mods/Meteor Game/'

##fang
image fangGVH neutral = ('mods/Meteor Game/assets/sprites/fang/basic set/fang neutral.webp')
image fangGVH surprised = ('mods/Meteor Game/assets/sprites/fang/basic set/fang surprised.webp')
image fangGVH angry = ('mods/Meteor Game/assets/sprites/fang/basic set/fang angry.webp')
image fangGVH very angry = ('mods/Meteor Game/assets/sprites/fang/emotive set/fang very angry.png')
image fangGVH shocked = ('mods/Meteor Game/assets/sprites/fang/emotive set/fang shocked.png')
image fangGVH unimpressed = ('mods/Meteor Game/assets/sprites/fang/basic set/fang unimpressed.webp')

##naser
image naserGVH neutral = ('mods/Meteor Game/assets/sprites/naser/Naser neutral.png')

##reed
image reedGVH neutral = ('mods/Meteor Game/assets/sprites/reed/Reed neutral.png')
image reedGVH thinking = ('mods/Meteor Game/assets/sprites/reed/Reed thinking.png')
image reedGVH worried = ('mods/Meteor Game/assets/sprites/reed/Reed worried.png')
image reedGVH unimpressed = ('mods/Meteor Game/assets/sprites/reed/Reed unimpressed.png')

##trish
image trishGVH neutral = ('mods/Meteor Game/assets/sprites/trish/Trish neutral.png')

##stella
image stellaGVH neutral = ('mods/Meteor Game/assets/sprites/stella/stella neutral.png')

##Rosa
image rosaGVH neutral = ('mods/Meteor Game/assets/sprites/rosa/Rosa neutral.png')

##Sage
image sageGVH neutral = ('mods/Meteor Game/assets/sprites/sage/Sage neutral.png')

##Naomi
image naomiGVH neutral = ('mods/Meteor Game/assets/sprites/naomi/Naomi neutral.png')
image naomiGVH smile = ('mods/Meteor Game/assets/sprites/naomi/Naomi smile.png')
image naomiGVH surprised = ('mods/Meteor Game/assets/sprites/naomi/Naomi surprised.png')
image naomiGVH thinking = ('mods/Meteor Game/assets/sprites/naomi/Naomi thinking.png')
image naomiGVH nervous = ('mods/Meteor Game/assets/sprites/naomi/Naomi nervous.png')
image naomiGVH worried = ('mods/Meteor Game/assets/sprites/naomi/Naomi worried.png')
image naomiGVH shocked = ('mods/Meteor Game/assets/sprites/naomi/Naomi shocked.png')

## Reeve

image rv stonappy = ('mods/Meteor Game/assets/sprites/extra/reeve stonappy.png')

## Crowd

image crowdA = ('mods/Meteor Game/assets/sprites/extra/crowd/crowd1.png')
image crowdB = ('mods/Meteor Game/assets/sprites/extra/crowd/crowd2.png')
image crowdC = ('mods/Meteor Game/assets/sprites/extra/crowd/crowd3.png')
image crowdD = ('mods/Meteor Game/assets/sprites/extra/crowd/crowd4.png')
image crowdE = ('mods/Meteor Game/assets/sprites/extra/crowd/crowd5.png')
image crowdF = ('mods/Meteor Game/assets/sprites/extra/crowd/crowd6.png')
image crowdG = ('mods/Meteor Game/assets/sprites/extra/crowd/crowd7.png')
image crowdH = ('mods/Meteor Game/assets/sprites/extra/crowd/not_lunara_hehe.png')

## Sereno

image sereno neutral = ('mods/Meteor Game/assets/sprites/extra/sereno neutral.png')
image sereno happy = ('mods/Meteor Game/assets/sprites/extra/sereno happy.png')
image sereno angry = ('mods/Meteor Game/assets/sprites/extra/sereno angry.png')
image sereno concerned = ('mods/Meteor Game/assets/sprites/extra/sereno concerned.png')

## Roberts

image roberts neutrangry = ('mods/Meteor Game/assets/sprites/extra/roberts neutrangry.png')
image roberts impressed = ('mods/Meteor Game/assets/sprites/extra/roberts impressed.png')
image roberts annoyed = ('mods/Meteor Game/assets/sprites/extra/roberts annoyed.png')
image roberts sad = ('mods/Meteor Game/assets/sprites/extra/roberts sad.png')

#game
label meteor_game:
    call chapterOne